iPhone · Studio sim
Studio Sim
Greenlight the pitch. Survive the build. Ship anyway.
Studio Sim puts you in charge of an indie room: which ideas get a yes, which features get cut, and whether you ship or slip. The fantasy is not infinite budget. It is getting something playable out the door, then starting the next one.
Early production
Studio board
Working title · Studio Sim
Pitch
Couch co-op heist
Greybox week 2
Production
Deckbuilder
Vertical slice
Cert
Endless runner
Waiting on review
Shipped
Puzzle pack
1.0.4 live
Next milestone
First playable of the studio loop
What you get
- A studio management game for iPhone, from the people making one
- Pitch, produce, ship, and take the reviews
- Still in development — the loop is being built, not promised as finished
- Follow it here, then grab it on the App Store when it ships
You are the studio
You say yes to a pitch, no to a feature, and maybe to a crunch you will regret. People, projects, and platforms are the board. You are the person who has to clear it.
Ship is the win condition
Prototypes, vertical slices, gold masters, day-one patches. You do not win by dreaming up a trailer. You win by getting a build into players' hands.
Then you read the reviews
Reception, platforms, and the next idea in the backlog. Making games is a loop. This one is built so you feel the loop — the good days and the patch notes.